Underworld - Unfinished Business
- THREE -
The Plain of Jars

A custom Tomb Raider game by:
 Titia Drenth and Richard Lawther


CONTENTS OF THIS README
========================

INSTALLATION
STORY
GAMEPLAY OBJECTIVES (& Getting Started)
BUGS
ACKNOWLEDGEMENTS
SECRETS
BUILDER CREDITS
DISCLAIMER

===============================================================================

INSTALLATION

(Please note that this game does not run on the Mac)

1/	Place contents of the data directory to your data directory of TRLE
2/	Place SCRIPT.dat and ENGLISH.dat and Load.bmp in the TRLE root directory
3/	Place all the audio files in the audio folder of TRLE 
4/	IMPORTANT - go to setup and:
	TURN THE VOLUMETRIC FX OFF  
	so that you get the distance fog effect and avoid clipping. 
	(Set your output resolution to a high-res 16-bit to further improve the graphical quality) 


Underworld 3 should perform on the PC without serious bugs as long as no cheats are initiated:
Use of the all-weapons cheat can result in inventory items disappearing.
Use of the fly-cheat can result in bugs, including failing triggers and game crashes.  


==============================================================================

STORY

Underworld Unfinished Business  story (continuing)
The Lizard King is dead but the other Dark Souls are causing trouble - and threatening to send the whole Underworld into chaos. It is believed that the three principle Dark Souls have retreated to the lowest reaches of Lower Hell.  Team Anubis were successful in summoning the Ghost Train and now Lara Croft and Demon Smalls are in pursuit of the Dark Souls.
The Plain of Jars  story
The Ghost Train has arrived at the outer shell of Lower Hell -- an endless desert known as The Plain of Jars. It is the last resting place of agnostics and virtuous pagans. Lara Croft and Demon Smalls mission is to discover the path that will take them down into The Asylum - the true Realm of the Damned. 
In this set of levels Lara will receive extensive help from the ever-resourceful Demon Smalls and also from the agnostic souls she releases.

GAMEPLAY OBJECTIVES (& Getting Started)

Find the 4 Elements you need to activate the machinery in the nearby Asylum Gateway building so you can access The Asylum.

The playable region of the desert is defined by theTotem Skulls. If you pass beyond them you will end up back in the middle. However, there is one portal (near the signpost) you can use to pass to another section of desert. 

ACKNOWLEDGEMENTS:

Thanks to:
Michael Prager for allowing access to vital web-space during the making of these levels. 
Terry Barret for allowing one of his soundtracks to be used  (102.wav)
The beta testers:  Chris Hales, Gerty Hovenkamp, Jay & Nigel Sawford.
Valerie Sheridan (aka Moonpooka), Jenni and Sutekh for writing the walkthrough.
All those who provided technical support.

SECRETS:

There are 10 secrets in U-UB3 ...3 of them are the Expert's Medals.
The Experts Medals:
These will be in clear view. The experts challenge comes in figuring out how to reach them. All will be testing movement based challenges - but not the sort that relies on blind luck and the whims of the temperamental level editor  rather the sort of moves you have to figure out and that are a genuine test of skill. 
The medals will be Bronze, Silver and Gold (depending on difficulty) If you are skilful enough to get all three you can then collect the Expert's Certificate. 
The challenges will be beyond some players and so these things are not required to complete the game - and can be easily bypassed. 
The remaining 7 secrets will be the usual well-hidden pickups. There is no bonus level.
The rough locations:

The Desert levels:		1 secret (The Expert's Certificate).
The Tower of Babel: 		2 secrets including the Bronze Medal.
Hell's Arboretum: 		2 secrets including the Silver Medal.
Realm of the Water Pagan: 	3 secrets.
The Custodians of Hades: 	2 secrets including the Gold Medal.

NOTE: The three levels containing medal secrets cannot be returned to once the player has left them!

BUILDER CREDITS
The builders collaborated closely on all aspects of the game and in all the levels, but for practical reasons the basic building of each of the levels usually fell to one builder: 
The Plain of Jars (the desert exterior, split into 2 levels) - Titak
The Tower of Babel - Titak (70%) / Dick (30%)
Hells Arboretum - Titak
Realm of the Water Pagan - Dick
The Custodians of Hades - Dick
End Sequence - Dick

DISCLAIMER:
 This level was not made and is not supported by Core Design and Eidos
 Interactive.

Titia Drenth & Richard Lawther
splinter_828@fsmail.net
titak@hetnet.nl
http://mysite.freeserve.com/Trevelyan/






















